SA-MP Roleplay Script. This script was a roleplay gamemode for the multiplayer mod for Grand Theft Auto San Andreas. The goal of this script was to create a uinque, optimized, dynamic, and modular script that was innovative. The current version is v1.0. Saint - Everything. Is a roleplay mode for Multi Theft Auto: San Andreas. Features Characters. Everyone can create multiple characters per account, giving you the chances to roleplay different personalities within multiple ethnical groups on the same server and with the same account. Multi Theft Auto is the first Grand Theft Auto multiplayer mod. Roleplay, race, deathmatch, zombies, and more. San Andreas is waiting for you. Download (Win7+) Download (XP/Vista) Want to roleplay? We provide a powerful user interface system that makes otherwise complex. Never having to edit meta.xml, never being too lazy to add new mods, no problems with custom handing, and working vehicle collisions. That's exactly what this resource does for you. It works simple, it checks your folder to see if it contains any new mod, and if it does the script will automatically add it to the meta.xml and restart the resource.
This function plays a sound from GTA's big sound containers.
| [[{{{image}}}|link=]] | Note: There is a tool available which allows you to find bank and sound IDs easily: [sfxBrowser:Download]. |
| Warning: Many players use versions of GTA:SA (especially pirated versions) that have audio files full of zeros so that they can compresses better in their AUDIOSFX folder. (They lack any data) In case of these invalid audio files, this function returns false. It also returns false when trying to play a track deleted in the recent GTA: SA Steam patches (and if the client is using a Steam GTA: SA copy). |
Syntax
Required Arguments
- containerName: The name of the audio container. Possible values are: 'feet', 'genrl', 'pain_a', 'script', 'spc_ea', 'spc_fa', 'spc_ga', spc_na', 'spc_pa'
- bankId: The audio bank id
- soundId: The sound id within the audio bank
Optional Arguments
- looped: A boolean representing whether the sound will be looped
Returns
Returns a sound element if the sound was successfully created, false otherwise.
Syntax 2
Required Arguments
- radio: The string 'radio' (used to differentiate to the first syntax)
- radioStation: The radio station. Possible values are 'Adverts', 'Ambience', 'Police', 'Playback FM', 'K-Rose', 'K-DST', 'Cutscene', 'Beats', 'Bounce FM', 'SF-UR', 'Radio Los Santos', 'Radio X', 'CSR 103.9', 'K-Jah West', 'Master Sounds 98.3', 'WCTR'.
- trackId : The radio track id within the radio station audio file
Optional Arguments
- looped: A boolean representing whether the sound will be looped
Returns
Returns a sound element if the sound was successfully created, false otherwise.
Example
The following example plays a firealarm sound (looped).

